Hardware & control
Capture point
The capture point is the location on a support surface where a simplified legged robot would need to place or regulate support to bring its horizontal centre-of-mass motion to rest without changing its assumed height or angular-momentum model.
Also known as: instantaneous capture point, ICP
Updated
Position and velocity determine the point
The capture point was introduced for humanoid push recovery as a way to connect centre-of-mass state with a recoverable support location. In the constant-height linear inverted pendulum model, its planar position can be written as centre-of-mass position plus centre-of-mass velocity divided by the model's natural frequency.
That velocity term is the important part. A robot can have its centre of mass above the current support polygon while already moving too quickly for the present contact to arrest. Conversely, stepping to a suitable future contact can recover a state that looks unrecoverable from the current foot alone.
Capture point and DCM coincide under common assumptions
Under the constant-height linear inverted pendulum assumptions used in HULK, the instantaneous capture point is equivalent to the planar divergent component of motion. The two names emphasise different interpretations: one asks where support should be placed to stop, while the other describes the unstable component of the simplified dynamics.
The equivalence is conditional. Variable height, angular momentum, non-coplanar contacts, hand support, and more complete centroidal models require extensions or a different state description.
Outside the current foot does not automatically mean a fall
If the capture point lies inside a feasible current support region, the model says an admissible centre of pressure can arrest the divergent motion without stepping. If it lies outside, the current contact alone cannot do so under the model. A planned step can move the future support region, so “outside the support polygon” is not by itself a fall prediction.
Friction limits, actuator saturation, delayed state estimates, swing-foot reachability, terrain geometry, and model error can all invalidate a purely geometric conclusion. The capture point is a control abstraction, not a complete hardware safety certificate.
For robot data, preserve the centre-of-mass estimate and velocity, assumed height, reference frame, active and predicted contacts, support-region construction, external-wrench compensation, filter settings, and whether the value was planned, estimated, or measured. A capture-point trace without those assumptions is not reproducible evidence of balance.
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Related terms
Hardware & control
Divergent component of motion
The divergent component of motion is the unstable part of a simplified legged robot's centre-of-mass dynamics, combining position and velocity into a state that moves away from the available support unless foot placement or contact forces regulate it.
Hardware & control
Centre of mass
The centre of mass is the mass-weighted average position of a body or multibody system. For a humanoid, the whole-robot centre of mass changes as its joints move or its payload changes, and its position and acceleration are central variables in balance, locomotion and whole-body control.
Hardware & control
Support polygon
The support polygon is the convex hull of a robot’s contact areas on a declared support surface. For a biped on level ground it is formed by the loaded parts of one or both feet; it changes when contacts are added, removed or reduced to an edge or toe.
Hardware & control
Zero moment point
The zero moment point is a support-surface point used in legged-robot dynamics at which the tipping moment vanishes. ISO defines it from the resultant support forces, while classical biped literature uses the corresponding gravity-and-inertia formulation; for dynamically balanced planar contact, these formulations coincide with the centre of pressure.
Hardware & control
Gait
A gait is a recurring pattern of leg motion and contact phases used for legged locomotion. For a biped, it describes how left and right stance, swing, double-support and any flight phases repeat over a cycle; gait is narrower than locomotion, which also includes starts, stops, turns, transitions and recovery.