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Data & collection

Online robot exploration

Online robot exploration is a learning and data-collection process in which an agent acts in a robot environment, observes the resulting state changes and failures, and uses that newly gathered experience to change later decisions or executable artefacts. It differs from offline learning on a fixed dataset and does not by itself imply reinforcement learning, random action selection, or safe autonomous deployment.

Also known as: online exploration, robot agent exploration, autonomous robot exploration

Updated

Online describes when experience enters the loop

An online process gathers experience while the learner is interacting with an environment. The next action can therefore depend on an observation, error, or success that did not exist in a fixed dataset at the start of the run.

In RAX, a frozen coding agent explores a robot task, records measurements and failure lessons, changes code and notes in a persistent workspace, and rehearses the resulting program. The model parameters do not update. The process is still online because the robot's new interaction record changes the submitted artefact.

This timing distinguishes online exploration from offline reinforcement learning, which learns from a fixed logged dataset without collecting new environment interactions during training. It also distinguishes the source of experience from the optimisation method: an online system may update a policy, a world model, a search tree, a memory, or executable code.

Exploration is not a synonym for random action

Exploration means gathering information through action. The actions can be random, uncertainty-directed, goal-directed, planned, human-guided, or chosen by an agent debugging a task. The term alone says nothing about the quality of the objective or the safety of trying an action.

It also differs from robot play data. Play can be task-agnostic continuous interaction without a named success condition. Online exploration may pursue a specific instruction under a fixed episode budget and use failures to revise a task solution. One collection can satisfy both descriptions, but neither implies the other.

Interactive imitation learning is another neighbouring case. The original DAgger paper repeatedly runs the current policy, asks an expert to label states that policy visits, and adds those labels to the training set. It is online with respect to state collection even though the supervision comes from an expert. RAX instead gathers robot outcomes and changes programs without requesting expert action labels for the target task.

Useful exploration data includes failed decisions

An exploration dataset should preserve the decision context, not only successful trajectories. That includes observations, robot state, commands, tool responses, timestamps, task and success definitions, resets, code or policy versions, human interventions, rejected commands, safety stops, calibration changes, and the boundary between exploration and held-out evaluation.

The operating envelope is part of the record. Exploration performed behind a motion planner, workspace limit, force threshold, simulator, or human-controlled emergency stop should not be described as evidence that the learner can act safely without those controls.

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