Reference
Humanoid Robotics Glossary
Clear, source-backed definitions of humanoid robotics, embodied AI, robot learning, training data, control, and simulation terms.
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Models & learning
Action chunking
Action chunking is a policy design in which one observation is used to predict a sequence of several future robot actions rather than a single next action. The chunk can capture short-term motion structure and reduce the effective number of sequential predictions, while its execution and replanning schedule determine how quickly the robot can react to new observations.
Models & learning
Asynchronous inference
Asynchronous inference is a deployment pattern that overlaps robot action execution with prediction of a later action chunk. A robot client consumes queued actions while a policy process or server evaluates a newer observation, then merges or replaces the remaining queue when the new chunk arrives. The pattern reduces idle inference gaps but does not remove latency, stale observations or safety constraints.
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Models & learning
Reinforcement learning
Reinforcement learning is a method in which an agent learns a policy by interacting with an environment and optimising cumulative reward. In humanoid robotics, actions change the robot and world, while observations, rewards and episode endings provide experience for improving balance, locomotion or manipulation behaviour.
Models & learning
Robot foundation model
A robot foundation model is a broadly pretrained model intended to provide a reusable starting point for multiple robot tasks, environments or embodiments. It learns from diverse robotics and sometimes web or human data, then acts directly or is adapted with target-domain data. The term describes a training and reuse strategy, not one fixed architecture.
Models & learning
Robot learning
Robot learning is the use of data and machine-learning methods to acquire or improve robot perception, prediction, planning or control. A robot may learn from demonstrations, rewards, direct interaction, simulation or previously collected datasets. The field includes reinforcement learning and imitation learning, but neither term is a synonym for robot learning as a whole.
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Models & learning
World model
A world model is a learned predictive model of how an environment changes, often conditioned on a robot’s current state and candidate actions. It may forecast pixels, latent states, rewards or other task-relevant quantities. A policy or planner can use those predictions to compare possible futures before commanding the physical robot.
Models & learning
World-action model
A world-action model is an emerging, non-standardised name for a robot model that couples prediction of future world states with generation of executable actions, often by adapting a video or world-model backbone as a policy. It differs from an action-conditioned world model that only predicts consequences of supplied actions, and from Barrett’s WAM, the Whole Arm Manipulator.